


Haggle gimmicks with the aim of allowing the player to haggle free items from the salesperson Horse health and stamina (lock stamina to gallop all the way)Ĭurrently facing enemy health and stamina (change health to 1 to instakill or make stamina 1 and use him as a punching bag) Combat, alchemy, horses, weapons, armor-name it, and we have it covered.Skill points and experience pointers (special thanks goes to soulofshiba for discovering how it was stored)ĭice pointers for player and opponent (set opponent numbers to 0 to ensure he never wins and set your own numbers to 2000 for easy win)ĭice bet amount (change it to a high amount when you choose the bet and accept so you win all the money on the gambler) Psst, we have a lockpicking guide for Kingdom Come: Deliverance. In the meantime, the serfs continue to suffer. The message is clear, and Warhorse Studios promises a patch is coming. "This was so much easier in Skyrim."ĭeliverance players are using Twitter to howl and shake their fists at the sky. This is giving players a bit of a headache.

But whereas you really shouldn't go around picking at doors on this plane of existence, it's essential to progress in Deliverance. Lockpicking is obviously very tricky in real life, and Deliverance aims to reflect a real medieval experience whenever possible. For many, lockpicking in Kingdom Come: Deliverance is just too hard! One of the key gameplay systems in Kingdom Come is lockpicking, and it seems the development team has perhaps gone a little overboard in reflecting real life difficulty. Is there something you think we should be reporting on? Email Come: Deliverance's commitment to giving players a "realistic" medieval interpretation of 15th century Bohemia succeeds in some ways, but backfires in others.
