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Unturned map editor tutorial
Unturned map editor tutorial












Note: Altitude-based radar image files (/resource/overview/ mapname_higher_radar.dds and /resource/overview/ mapname_lower_radar.dds) are not packed by the tool and will need to be manually packed.

  • resource/overviews/mapname_radar.dds used for the radar and spectator overlays.
  • maps/mapname.kv file used to specify default game mode, character skins and other options.
  • maps/mapname.txt file used to populate the loading screen text.
  • maps/mapname.nav file used for bot navigation.
  • If any of the files are on disk at the time the map is selected for upload, the tool will add these to the BSP's pak file for you. The map publish tool will automatically pack certain files if present. You can update title, description tags or the preview image without uploading a new bsp. When updating, only re-browse and select your bsp if you made changes to it. In addition, when you upload a new version of your map you have the option of providing change notes in the Changes this update field. This dialog looks allows you to edit any of the fields you set previously. To make changes to an existing submission, select it in the published files list and click Edit.

    unturned map editor tutorial unturned map editor tutorial unturned map editor tutorial

    If your map is very large and fails to upload, add "-lowmemworkshop" to your game launch settings and try again. At least one game mode is required and you should check all game modes your map would support. To upload a new map to workshop, click on Add then fill out all the fields.














    Unturned map editor tutorial